Partners
The International Computer Game Collection is a project of ICS gGmbH in cooperation with the Computer Game Museum, the Entertainment Software Self-Regulation Body (USK), the Association for Youth and Social Work (fjs e.V.), the game -association, and the Digital Game Culture Foundation. By combining the physical game collections and the associated digital data collections of the Computer Game Museum, the USK, the fjs e.V., and the archive of the German Computer Game Award, one of the world's most comprehensive and significant collections is now being built up in two phases since 2017, with currently over 42,000 console, video, and computer games.

Computerspielemuseum
The Computer Game Museum opened in Berlin in 1997 as the world's first ever permanent exhibition on digital interactive entertainment culture. The museum has since accompanied the development of the medium in over 30 national and international exhibitions. Since 2011, the new permanent exhibitions computer games. Evolution of a Medium, which welcomes over 120,000 visitors annually, provides a unique landscape for playing and experimenting with the cultural heritage of games. In addition, various special exhibitions provide detailed insights into diverse focus topics of the medium.

Förderverein für Jugend und Sozialarbeit e.V.
As a recognized independent youth welfare organization, the Association for Youth and Social Work is committed to the sustainable development of services and working methods that enable children and young people to develop their creative abilities and social skills, thereby giving them opportunities for positive development and a good quality of life in society. In this context, one of the central goals of fjs e.V. is to promote the competent use of technical innovations, especially new electronic media, among young people. fjs e.V. also regards it as an important task to support and empower adults who accompany children and young people.

Stiftung Digitale Spielekultur
Since 2012, the Digital Game Culture Foundation (Stiftung Digitale Spielekultur gGmbH) has been promoting the cultural, social, technological, and economic potential of games. The non-profit institution is an initiative of the German Bundestag and the German games industry and operates nationwide. Partners from the fields of culture, society, politics, science, youth protection, and education participate in the foundation's projects and collaborations, which focus on three main areas: Education, culture, and research. The shareholder of the Digital Game Culture Foundation is game – the German Games Industry Association. The foundation's goal-oriented, independent, and transparent work is ensured by an administrative board with members from the fields of politics, education, science, society, and culture. The aim of the Berlin-based foundation is to increase the acceptance and relevance of games in society and to initiate and accompany critical discourse.

game – German Games Industry Association
game e.V. is the German games industry association. Its members include developers, publishers, and numerous other players in the games industry, such as eSports organizers, educational institutions, and service providers. As co-organizer of gamescom, the association is responsible for the world's largest event for console, video, and computer games. The game association is a shareholder in the USK and the Digital Game Culture Foundation, as well as sponsor of the German Computer Game Award. As the central point of reference for the media, politics, and society, it provides answers to all questions concerning market development, gaming culture, and media literacy. Digital games enrich the lives of many people. The association's mission is to make Germany the best location for games.

Entertainment Software Self-Regulation Authority (USK)
The Entertainment Software Self-Regulation Authority (USK) is a voluntary institution of the computer games industry. It is responsible for monitoring digital games in Germany. The USK is the state-approved authority for self-regulation under both the Youth Protection Act and the Youth Media Protection State Treaty for the online sector. In the area of the Youth Protection Act, state representatives grant the USK approval at the end of a self-assessment process. The USK is also responsible for monitoring the online sector under the Youth Media Protection State Treaty. In addition, the USK age rating system is also responsible for assigning ratings within the international IARC system for online games and apps. Numerous companies have joined the USK as members in order to cooperate closely and continuously on the issue of youth protection.